![]() This video is out of date, but if you import the FBX instead of from rFactor1, the process is very similar. The only realistic option atm, is to use 3DSimed to import the FBX, and export the GMT files. Can someone help me to convert my rFactor track to rF 2 How to do that. His problem was, ISI and S397 kept changing the technology (Material's) Brendon was waiting for rFactor 2's development to mature before developing Race Track Builders support for rFactor 2 any further. Discussion in Track Modding started by sti228, Sep 28, 2012. Just follow the Guide, rename objects and convert textures. For all the People saying the 296 has a shit acceleration, or any other car that doesn´t accelerate well. Do not even bother starting without an explicit permission. Most RFactor moders take this very seriously, as they spend incredible amount of time on those mods. Studio 397 have said to use either 3DS MAX or Blender to import the FBX file, but only the older version of Blender have rFactor 2 tools (made by a individual Traveller), and 3DS MAX has all the tools, but it's expensive.īrendon has said in the past, he was targeting direct output to rFactor2, the same as Bobs Track Builder had direct output to rFactor1. Well, a learning curve will be involved, but its definitely not rocket science Perhaps, converting an Assetto Corsa track is a bit ambitious for a beginner, but an rFactor one why not 3DSimED and GIMP will be quite sufficient for this task. First step: - Asking original authors of a track for permission. Soon after Studio 397 took over rFactor 2, they changed all the graphics technology, DirectX11, PBR Shaders, Shadow Shaders, which made GJed out dated. ZModeler v3.2.1 by Oleg Melashenko (15-Day Trial Version) TUTORIALS : Creating GTR2 Rain Reflection Objects by Dave Noonan (3DSimED Developer, english) Fahrzeuge-Car-Painting-Tutorial (german) GPL to GTL track conversion tutorial by Steve dB Dienes (english) GPL to rFactor track conversion tutorial by Steve dB Dienes. Hi, Race Track Builder was designed to be used with rFactor 2's GJed editor (Equivelant to Assetto Corsa's KS Editor) It was basically the same as this youtube tutorial about Maya to GJed, except the FBX file comes from Race Track Builder. ![]()
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